Season 2 Changelog

wtf29Admin
wtf29Admin
10 сен 2026 г., 18:57
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🛠️ AstroMC Official Changelog: Season 2 Launch
 

Core Server Changes
- REMOVED: Survival Multiplayer (SMP) gamemode has been decommissioned.
- RESET: Full global wipe implemented. All player data, statistics, and ranks have been reset for the new season.
- WORLD: Adjusted all world borders to a flat 100,000 x 100,000 blocks.
- OPTIMIZATION: Removed redundant plugins to drastically reduce server and CPU load.
- OPTIMIZATION: Updated all remaining core server plugins to their latest versions for stability.
 

Lobbies & Spawns
- REVAMPED: Designed and deployed a brand-new main server Spawn.
- REVAMPED: Redesigned the Crates area for cleaner layout and navigation.
- REVAMPED: Completely rebuilt the Lifesteal Lobby.
- ADDED: Interactive NPCs deployed throughout the Lifesteal Lobby.
- ADDED: Quick-travel Random Teleport (RTP) Portal integrated directly into the Lifesteal Lobby.
- ADDED: Deployed a hidden NPC teasing an upcoming 3rd gamemode somewhere in the lobby.
- SECRETS: Hidden 3 new easter eggs/secrets throughout the main lobby area for players to discover.
 

Lifesteal Gamemode
- RESET: Completely reset and regenerated all Lifesteal worlds.
- ADDED: Implemented full Teams system including Team Homes features.
- COMMAND: Added `/warpgui` for a visual warp selection menu.
- COMMAND: Added `/fullbright` toggle for permanent night vision.
- VISUAL: Upgraded the in-game sidebar Scoreboard with a sleek, modern look.
 

Economy & Shops
- REVAMPED: Streamlined the main server Shop GUI by cutting out unused and bloated sections.
- VISUAL: Updated typography and text fonts across all remaining shop category headers.
- BALANCE: Swapped the Spawner shop currency requirement. Spawners now cost Stars instead of standard money.
- CLEANUP: Removed outdated lore descriptions and old developer/staff items from the system.
 

Bug Fixes & Performance
- FIXED: Overhauled the Random Teleport (RTP) chunk-loading routine to permanently eliminate RTP-induced server lag spikes.
- PERFORMANCE: Optimized entity and tile-entity ticking to maintain a stable 20 TPS under high player counts.
- FIXED: Resolved a bug causing NPCs to fail when attempting to teleport players.
- FIXED: Patched an issue where NPCs would accidentally teleport too many players at once.
- FIXED: Removed the RTP cooldown constraint specifically when using the physical RTP portals.
- UPDATED: Changed the official community Discord link to the new vanity URL: astromc.me/discord
- FIXED: Patched an exploit allowing players to bypass world borders using ender pearls and chorus fruit.
- FIXED: Resolved an issue where unearned hearts could be generated via specific potion effect combinations.
- FIXED: Resolved an issue where "Kill" credit was tracking incorrectly when players died to environmental damage while in combat.
- FIXED: Resolved a bug where deleting a Team wouldn't properly clear its registered home location.
- FIXED: Patched an issue where selling massive stacks of items would miscalculate the total payout.
- FIXED: Fixed an oversight where players could purchase disabled blocks from specific shop sub-menus.
- PERFORMANCE: Optimized server network packet sizes to drastically lower ping and reduce player rubberbanding.
- PERFORMANCE: Tweaked network compression thresholds to better handle 20+ concurrent players.

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